December 7, 2022


Good News Everyday

SUPERCELL Finland Video Game Company

 Supercell one of the Top 5 highest daily revenue

Supercell is a mobile game development company founded in June 2010 in Helsinki, Finland.
The company’s debut game was the browser game, and after its release in 2011, Supercell started developing games for mobile devices.
Since then, the company has fully released four mobile games: Hay Day,
Clash of Clans, Boom Beach, and Clash Royale,
which are freemium games and have been very successful for the company,
the first two generating revenue of $2.4 million a day in 2013.


Accel Partners invested $12 million in Supercell in 2011,and in October 2013 it was announced that the Japanese company GungHo Online Entertainment and its parent SoftBank had acquired 51% of the company for a reported $2.1 billion.
On June 1, 2015, SoftBank acquired an additional 22.7% stake in Supercell,
which brought their total stake to 73.2% of the company and made them the sole external shareholder.
In 2016, Supercell reported annual revenues of around €2.11 billion.
In three years, the company’s revenues have grown a total of 800 percent, from 78.4 million (2012).-Justplay

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On June 21, 2016 Tencent announced a deal to acquire 84.3% of Super-cell with USD 8.6 billion.
Japan’s SoftBank values Supercell at $10.2 billion.
On 8 December 2016 Supercell launched a web animated series Clash-A-Rama for promoting the Clash Universe.

Supercell is one of the leading mobile games developers in the world,
with its products being among the world’s most successful mobile games.

The employees of Supercell donated 3.4 million euros to the Finnish New Children’s Hospital project.

It is presumably the largest charity donation done by company employees in the history of Finland.
Super-cell has also given donations to the American charity organisation Watsi.

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The company founders Mikko Kodisoja and Ilkka Paananen have founded the ME foundation that supports different kinds of charity projects.
In November 2015, the ME foundation donated 2.5 million euros to the Helsinki youth department for the support of young immigrants.
Supercell also organised a fundraising that collected old computers and tablets from game companies to donate to poor families with children through the Finnish Tukikummit Foundation,
a registered non-profit organisation. Supercell was also the biggest individual investor in the crowdfunding campaign for the Finnish Game Museum in

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