ESL to gain stronger foothold in SEA region with new Singapore office
ESL has announced the opening of a brand-new regional office in Singapore in an effort to further develop the esports scene in Southeast Asia.
The eSport event organizer also aims to add two more Electronic Sports League One Dota 2 stand-alone events to their 2018 calendar following ESL One Manila 2016 and ESL One Genting 2017 — two successful major events in the region.
Both events, which boasts a prize pool of $250,000 apiece,
are events of note amidst the growing influence of eSports in SEA as well as Asia in general,
with viewership in the SEA region itself reaching peak numbers of 19.9 million last year,
with expectations of further growth by the end of this year.
It also happens that he Mall of Asia Arena, which had been the venue for Electronic Sports League One Manila,
was also the location for Valve’s Manila Major and the Manila Masters,
the latter event being jointly held by Electronic Sports League and the Mineski Events team.
Accordingly, ESL has named Sebastian Radu as the appointed interim Chief Executive Officer (CEO),
who will be leading the Singapore office as well as ESL’s efforts in operating and strategizing across the SEA region. – JUSTPLAY
ESL, originally Electronic Sports League, is an eSports company which organizes competitions world-wide.
Electronic Sports League is the world’s largest esports company,and the oldest professional esports organization that is still operational.Based in Cologne,
Germany, Electronic Sports League has eleven offices and multiple international TV studios globally.
Electronic Sports League is the largest eSports company to broadcast on Twitch
ESL created the ESL Wire Anti Cheat software to combat online cheating in the increasingly competitive field.
In 2015, Electronic Sports League enhanced its tournament software by integrating Wargaming.net’s “Battle API” into its tournaments.
The API makes player and game data available through the API application.
That same year, ESL released ESL Matchmaking which uses ESL’s API to match competitors based on skill.
Microsoft worked with ESL to create a Xbox app to use the Electronic Sports League tournament system through Xbox Live on Xbox One in 2016
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